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Old 03-15-08, 02:54 PM   #1
Fury of a Seraph
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Join Date: Mar 2008
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Default Question: Textures into a dat file, having your model use them.

Hey guys,
I've been working with Albrecht von Hesse to bring a new model into the game. We've gotten to where we have a new model into the dat file. We also have it where the new Texture is in the same dat file. Furthermore, we are at the point where the Node references the Material by it's proper hex ID number.
However, here is the problem: The new model was meant to replace a stock model, and the new model needs that new texture. What's happening is that the new model is displaying the stock texture instead of the new one I've made.

Help?
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