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Old 03-13-08, 09:25 PM   #30
Subtype Zero
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Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
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Quote:
Originally Posted by Rubini
So, what i made on scene.dat is just fool the game: the heavy fog environments settings are swap by the medium fog ones. About the wind, yes, i just tonned down the waves state not the wind itself. Only for the rain that i discovered how to not generate (it's now in truth just a drizzle). But nothing more was discovered on the weather issue.
Can you share with us how you swapped the heavy fog with medium fog? Stiebler and I did not find any specific fog settings in scene.dat, just different variables such as RainIntensityChangeSpeed, etc. for controlling the speed of change for rain, wind, etc. Can you point me to the name of the variable that controls the intensity of the fog? Secondly, and on the same note, how did you "turn off' the rain? What setting controls that?

Finally, to avoid the temptation to use this mod as a cheat, I would recommend using a six-sided die to roll for a improvement in the weather in cases when it has been raining for more than 2 days. For example, at the beginning of the third day of heavy rain, roll a die. If you roll a 5 or 6, apply Rubini's mod. If not, continue with heavy rain for 24 hours or until the weather naturally improves. If the weather still has not improved, roll the dice again. This time, apply Rubini's mod unless you roll a 1 or a 2. After that, roll the dice every 24 hours and do not apply the mod only if you roll a 1. This way, you have a one-third chance of ending the rain after 2 days, a two-thirds chance of ending the rain after 3 days, and a five-sixths chance (83.33%) of ending the rain after 4 or more days. At most, you will get a run of 5 or 6 days of bad weather (rare, but not unheard of in the North Atlantic).

I still haven't had time to test the mod, but it still sounds very interesting.
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