Now I don't think you're giving the sim enough credit. I can't stand scripted missions either.
My experience with dealing with aircraft carriers in DW is that you have to consider the time span of the scenario. I've made missions with aircraft carriers that lasted a few hours and worked well. They included aircraft. They're only really a problem when they have to keep cycling aircraft up and down.
If I wanted my game to consist of a model of a long-range ASCM raid against at carrier strike group operating in the opened ocean, then I don't need more than a few hours of aircraft coverage because the whole battle will be fought and over.
DW is actually a tough game to develop good scenarios for, because you've got to really understand exactly what the scenario is trying to capture.
Quote:
Originally Posted by Werewolf
@Molon Labe
Yes, I understand your point, but the problem is that I want the carrier to respond to a threat in a dynamic invironment. I hate scripted missions so I try to set up a totally dynamic mission around a carrier group and it was my impression that it was actually possible to have a carrier reacting "normally" to a sudden incoming air threat for example......but appearently not  ......it's not even possible to set up a CAP around the carrier group that will work. Instead the planes crash into the sea and if/when the carrier group is then attacked there are no planes left 
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