Quote:
Originally Posted by Nisgeis
Once I have finished working out which bits of the texture are mapped to which part of the model. There is probably a really easy way to do this, but I'm doing it the way I know how.
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I would like to know if it's not to much trouble, how you're figuring out which parts of the skin are mapped onto the model and if there is an easy way of doing it?
Keep up the good work Nisgeis, it's very impressive.