I can confirm this. If you are saving your game anywhere near either A-a burning ship, with pretty explosions lots of graphics-hungry processing going on or B-a convoy or taskforce, it usually means that the savegame will fail. This is because the game engine (which is already slow when loading a mission or campaign) somehow cant load so much info when you start the save.
I run SH3+GWX+SH3 CMDR using athlon xp 1.67ghz, 1gb ddr266 ram, geforce fx 5500 agp, 128mb. I usually get 7-13 fps on highest graphic settings, which is playable for me. However, a mission or patrol takes 9?! minutes to load, starting from the main menu, and the whole thing from desktop takes 12?!!? minutes to load from desktop.
So I always save on the surface, without any ships in sight.
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