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Old 03-11-08, 06:59 PM   #8
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
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Quote:
Originally Posted by Graf Paper
Such is what you get when a company's overriding philosophy is entriely focused on the bottom line and profit margins.

I miss the good ol' days of capitalism when it was all about giving the customer a better product at a better price than the competition.

We need a return to true craftsmanship, but it's not likely to happen in this "global economy" that is getting foisted upon us where everything is measured by the lowest common denominator.

Cheap products made by even cheaper labor is becoming the standard.

However, as the buyer, you can force a company to improve their product quality by simply refusing to buy anything they make until they do improve and letting them know it with a loud voice. They only sell what you'll buy, after all. So some of the blame lies with us for these poorly made products, including sofware and video games.
I couldn't agree more that the times when quality was more important than quantitiy. Problems that face software companies now is the lack of a revenue stream with single player games like SH3/4. Once someone purchases their copy they have nothing else to buy from them. These games have some of the most active communities around, at any time of the day there's always several hundred people logged in. The demand and interest is there, problem being that software companies don't realize this and/or don't know where to look. The fact that GWX exists and the thousands of hours that have (and still do) go into its development should be a screaming alarm that there is a demand here; that people would go to so much effort to mod a game should entice Ubisoft that there is still something there to work on.
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