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Old 03-10-08, 06:06 PM   #2
Ducimus
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Join Date: May 2005
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@ work so breif.

- node parent in dat, child (controller) in sim file. Locate both, and note where it resides in the file.

- export every little chunk of the child. Name each carefully so you dont get confused when you reconstrcut it. (you'll end up with like 6 different saves sometimes, name them carefully. example: CharacterInstantition.RAWCHUNK, and then CharacterInstantition_properties.RAWCHUNK) )

- Export node, and its "label".

- go to your dat file, import node, and then its Label. Position it where it needs to be by changing its parent ID. Do not change anything else yet.

- go to your sim file, import child of your dat, and position it where it needs to be, and import all of its properties.

- Go back to your node, change its ID. copy new id to buffer. NOTE: Node ID must be unique.

- go to your sim file, change your objects parent ID to your nodes new ID (paste from buffer).

- If neccessary, change naming convention of new node so its unique in ID handle (NOTE: note always neccessary, and sometimes you can't rename it and have it work)



Ill try and make a tutroial later on when i have the time.
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