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Old 03-10-08, 01:35 PM   #12
CCIP
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Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
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Quote:
Originally Posted by Erich Topp
U-boat Addon gave me some real fun, and I don't miss my 10$)) But this is not a simulator. It's closer to Enigma Rising Tide I guess. Picking hydrophone contacts on flank speed (21 kts for IXD2.. nice diesels!) from 20-25 km is like radar-sonar device in ERT. GHG set has also Balkongerat included (on the model). So there's no reason actually to upgrade - you will lose upwater detection "ability"))

Also I noticed some bug, maybe it's already spoken in this thread - my IXD2 dived to 280 (!) meters without any problems. On 290 meters 3% of hull were gone, than all became quiet again)) I believe if germans could have such an uberboat in 1943, they can win a battle of atlantic))

PS: 400 000 tons of shipping per 3 patrols, including two Battleships and one carrier. Realism settings - only with external view turned on.

PPS: I also wonder, why supply tanker have so many torpedoes to refit me)) I did it few times per one mission. But I really like new concept of "send status - receive new objective" mission.

I love SH4 more now, but this is not a simulator more)) Until some things aren't fixed. Now it's modders turn!
I think it's just cause we're so used to the modded SH3/4 now

I don't think it's so much a bug, just the way the game was originally designed. But modders should be near!

I did have similar thoughts cross my mind when after 3 patrols with almost 100,000t (and I play using rather realistic procedures instead of exploiting every trick in the book) on a IXD2 in 1943, I went and started a career with an American sub using a modded Trigger Maru + RSRDC with "hardcore" torpedoes and got 12,000t in the same 3 patrols
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