View Single Post
Old 03-10-08, 12:33 PM   #102
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
Default

My questions revolve around the limits of the SH3 engine (despite the delicious screenies upthread):

Thermal Layers played a big part in post WWII Sub vs. Sub warfare. Can the layers be properly modeled, other than something like the rudimentary random "layer" subroutine in SH3 Commander?

Sonar. I often use target motion analysis in my XXI-with the crude tools available it is kind of hard but usually my solution is reasonably close the target's actual course and speed (if it is manuevering of course that becomes harder). I dunno when subs received things like waterfall displays and Demon-like speed estimators, but can such things be modeled in SH3?

Without the SDK such things may prove to be impossible to model. Just this layman's 2 cents...
difool2 is offline   Reply With Quote