Here you are, MJ, and everybody else... Note the fatigue level to the left, and then note Willis' Mechanical, Leadership, and Guns skill. This is why you want gunners to be in DC when they aren't shooting at anything. The sailors with the highest Leadership in their compartment/shift should always be in the leftmost square.
Also note the two other guys with the Torps icons. Like I mentioned before, sometimes your best gunners arent even in the gun slots when you start Patrol #1. One is my AA gunner and the other is the loader for Willis.
Yes, I'm missing a rat; I forgot to get one in port.
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"I wish to have no connection with any ship that does not sail fast. For I intend to go in harm's way." - Captain John Paul Jones, 16 November 1778, in a letter to le Ray de Chaumont.