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Old 03-07-08, 01:50 AM   #4
UnterseeBoogeyMan
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Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
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Steve, that's a good title. If I learn C++ and whatever languages games use these days I'll borrow that .

Firewall, NO..MORE CONTENT, SAME UNBEATABLE PRICE! LOL I know none of that would never make it into GWX. The GWX crew did such a great job, and the things I want in it are too much for the engine. You'd still have all the mechanics of firing, plotting, etc, but I just thought instead rehashing the same old sim, make it a fuller in-depth experience. Just in reading about the period, I realized that all possibilities for a U-boat subsim in the Atlantic have not been exhausted.

Anyways, good hunting. I just had the most success I've had so far with magnetics tonight. That's another story for another thread.

NOTE: Captain McIntyre brought up 2 points in his book, if I were to do a game, I would include.
1. On warm calm days with no clouds, he had the most trouble with his asdic. I guess it was too many temperature layers for the sound to bounce off of. I'll have to reread that section
2. On one convoy passage he used smoke prior to a major course change in the route. This threw off his attackers. For users running 100% realism that would be an issue to have to deal with.
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