Thread: Crew Management
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Old 03-06-08, 08:20 AM   #11
Major Johnson
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Join Date: May 2007
Location: Jeresey Shore USA
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So I guess the work around for the AA and Deck Gun crews to not get injured by colateral damage from depth charges, you have to move them out of the AA and Deck gun slots. Not a problem, but it would be nice if that could happen automatically upon diving.

And I can see how men would advance in experience etc in their regular stations over the course of time. Following that logic, it would make sense to cycle different guys through the damage repair slots, as they would get better at repair work over time.

But I never see the men in the damage repair slots in sleep mode, which leads me to believe they have to be put back in their regular slots to get rest. Now I could be wrong about that, and someone please correct me if I'm wrong. But that just seems like way too much micro-managing for me. The way I would think the game should work is, you assign crewman to damage control, but even though they are in the damage control slots, they should, in reality, still be at their regular stations on their regular sleep cycles, until you activate the damage control team to do repairs.

With that said, I can see the fun, as it were, in the down time of the day, to go into the crew management and move people around, sort of like assigning them to do this and that. But there has to be a nice balance to where it's not too much on the micro-management side. I can also see how someone can forget to do that, where as you run into the problem of low health. It would be nice to have a fail safe notification of some sort.
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