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Old 03-04-08, 05:02 PM   #38
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
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Quote:
Originally Posted by Dr.Sid
I'm afraid this is unfixable. But what I hate more on quickmissions is that sometimes the enemy sub is generated 1 nm from you, which means it will launch torpedo at you in like 10 seconds.
If I were Sonalysts, and I wanted to propagate and improve something from DW, this is an area I'd commit time to. In addition to releasing more playables as well. For the Quickmission, the doctrines/scripting needs to be fixed, starting distances need adjustment, and opposing forces need to be appropriate. For example, in a 688(I) generated mission, why am I tasked to go hunt down and destroy a British carrier?
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