Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Philipp_Thomsen
Maybe this is a good place to ask this.
I'm using GWX 2.0, and even with my sonar guy at maximum, he only detects ships when they are pretty close (20km), while if I go on the sonar room myself and listen, I can listen to ships much farther away, about 30km. Sometimes just a whispering of a ship, can berely listen to it, but its detectable. I wish to adjust the distance that the sonar guy detects ships to the same distance that its possible to hear them. Which file and which line should I edit?
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Rubini made a fix for this, but he said its one of those things where you fix one thing and break another. The mod was called "competent sonar man" or something like that :hmm: but use it at your own risk. 
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The fix only for the hydrophone don't have any side effect. The problem is that Sh3 hydrophone is poor implemented, then Sh3 don't makes any difference from a big convoy noise than a single fish boat noise. So we just need a compromise on this matter. Anyhow I made a deep research on the matter an year ago here in this thread
http://www.subsim.com/radioroom/showthread.php?t=107989. For m,e is a must have mod and the best crew adjust possible.
@onelifilecrisis: i took a look again on the matter (about your PM) and i can reafirm to you what I said: The scene.dat don't makes anything important on the sensors matter alone...look if you mess with fog on scene.dat you will see differences it's true...
but only if they are already allowed by the sensors files. For example if you push down the fog distances for light fog on scene.dat you will only see the crew "detects" this modification if the settings on sensors files allows it and vice versa. They (need to) walk together.

This is why on the "Stay Alert crew mod" was not necessary to mess with scene.dat, the stock scene.dat already draw ships at it's maximum sh3 stock possible distances, ie. 9000-9200m, just sensors adjusts were necessary. Take a look on the link above, we have all this issue deeply discussed.
Sorry to hijack the thread!