Just thought id say that i think tommrrow night is my drop dead date. Or... hows this for a kick in the jimmy, the type of deadline that youd only normally get in the corporate world. Seeings how i pick up my wife in between 10 and 11am on wednesdday. She'scurrently off of work, and will be needing more of my time and support, and will be extremly resentful if im on the computer. So i have to finish and post the mod by tuesday night. Thats TOMMRROW night.
- Right now im just editing in variables into the campaign.NMS file that was added by the 1.5. The game runs fine with the file ive been using, but im doing this just for the sake of being safe. I may not have time to finish this, but i will try.
- Shells.zon is another one i need to look at. Seems to work, but i need to make sure the parent/child relationship with the new dat file is still valid.
-Cloning the 9d2 is something i * want* to do, but it wont kill the if i save this for later.
- The help menu i should redo.
- I still need to redo the standard optional mods. (metric user one for example)
- scene.dat and wave settings. I need to check and verify if these are ok to reuse the old ones. Adapting the new file might throw me a monkey wrench in AI settings. I may have to use my current settings and adapt to the new scene.dat file at a later date.
- medals are bugging me, tooltip is not matching the screen. I carried over a menu.txt file or DDS file somewhere.
My normal mod cycle is basically
- mod file
- test file
IF, Unwanted behavior is observed
then, debug until fixed
Else if, behavior observed is desired
then, move on to next mod.
I say this because it doesnt look like ill have time to run a full patrol as a trial run. ALthough ive certainly started many career games and single missions. While im certain i got everything, i will NOT be suprised if im posting a patch later. When i get a bug in a mod, their hard to find, so chances are running a patrol for a trial run wont do me any good anyway.
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