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Old 03-03-08, 08:53 AM   #4
HundertzehnGustav
Sea Lord
 
Join Date: Jun 2005
Location: Lux, betw. G, B and F
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Quote:
Originally Posted by Mikhayl


If you need to remap, it seems like a big deal but actually it's quite straight forward, only damn time consuming. I don't have a clue how to this in wings3D, but here's a 3dsmax tutorial that even I understand (and I'm kinda stupid too ) http://www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/

It's a bit messy but I hope it helps somehow. Also It's the same as you, these are my findings/thinkings, some may be totally/partially wrong.
In wings3D i have this UVmapping button, wich opens a new window(after freezing 15 seconds).
In that Window i can see the future texture layout, all the polygones are "flat on paper".

I can recognise the polygones, the hull side, the deck, the central gunstation, and all.
The parts are cut in half, so i can only see the left side of the ship- i suppose they will be mirrored like all our ships hull textures, and ships deck textures.

I can then move these groups of polygones around- and arrange them. That would give me a new layout for the whole ship. all in one texture.

I have only started to move the first polygones on Saturday, after finding the CLONE button in Pack3D so....

It is an amazing world, this modeling, and i am SO glad i have the original ship to work on. I constantly see new Plans and it is hard to make a choice wich one to do.

Thank you for the tips!

BTW time consuming is not a problem; CORRECTLY moving Polys and vertices is, too, and i have no job and i hate sleep... :hmm: :rotfl:

still flabbergasted as to the possibilities.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun
Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm
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