Quote:
Originally Posted by jimbob
Hopefully my shootout has some of the info you wanted.
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HELL YA!!!
Thanks jimbob for getting back to me, after 200 onlookers to this thread I was wondering if anyone was going to bother. Pissed some of them off for various reasons you know. Too long a post, too much information to comprehend, too many realizing that the patch I paid for
still has not corrected some basic stuff.
I do appreciate you telling me because I have no desire to purchase the patch if it hadn't fixed this problem of incorrect manual range finding. If I were you though I'd lay low for a while, their's guys out here that will think your just feeding the fire.
They would rather believe the inaccuracy of the game files are just the developers version of the "
fog of war contributing to the overall simulation of real world conditions and events".
I say bull to that theory!!! Any captain worth his salt, who found the Ship Identification Manual (ONI whatever version) not correct in it's published figures would have his tale heard back at headquarters as soon as he got back!! If the CO wouldn't listen to changing the published figures because of your story of missing targets by unacceptable amounts, you can bet your beer he told it to every other captain back at the officers club. And
they would act accordingly on their next patrol.
THAT GENTLEMEN IS REAL WORLD SIMULATION!!
You did a great job of expressing your point jimbob, I commend you on the use of the pictures!! A chip off the old block. Since I see the mast heights wern't changed, it's not supprising that your manual found range figures are not any better at being on target than mine. That's a pity.
So let's see, you've got:
Hiryu missing by 103 yards
Shokaku by only 42 yards Hmmmm,.... you didn't have your thumb on the scale did you?!?
Mutsuki missing by 95 yards
Okinoshima by 286 yards
the tug missing by 46 yards
Overall that's just about the same ratio as I have. I do confess that manual range gathering is a bit subjective in that it's a perspective thing. Every one of us is hampered by the type of screen resolution your using, the kind of video card that displays the image,
your idea of where the top of the mast should be. Whether you twitch the mouse just the slightest bit when you left click it, throwing the bottom of the Stadimeter up or down the the different pixel lines. (Over on the regular SubSim SH4 forum site I explained, under this same post heading, how each individual pixel line can easily make a 10 yard difference +/_ in range calculations). Even if you're using a mod that changes the visual appearence of the sea or environment, the inability of being able to correctly "see" the waterline of the Stadimeter image will cause incorrect marked readings.
I do have one point to make about the flag for marking range though. I used it for the carriers only, simply because it stands to reason that a flag needs a mast to hold itself up. Logically, the top of the mast has to be at the top of the flag. Maybe I'm wrong, but that's the way I see it. However, the game manual calls for the top of the mast to be used for
all ship Stadimeter readings so, unless the flags are calibrated to be accurate for each ship (which could be done in a mod) stick to the tallest mast you can find for marking range.
Thanks again jimbob, you'll make a fine Captain in this man's navy!!!!