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Old 03-02-08, 06:42 PM   #1
USS Sea Tiger
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Join Date: Oct 2006
Posts: 425
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Default Modding ,, trying to understand the numbers!

Hi all

finally figured out a way to go from Gmax and in a very around about way, into the game. I have done this for a main hull. and have also learned how to replace all the parts as necessary,

Gmax, export as an .im file, convert the im into a wavepoint .obj file import it then into shiii via 3d editor. (still do not know how to get the mtl fle into there, thus untextured, )

Now I am a bit lost though, each of those parts has a location number.

I.e
=====
Obj:23
type:10/1
id A6DD5867E406B850 Label:NSS_uboat21_PERISCOP_F
size: 31 Position:4756370
========

Line one is self explanitory

type???/ of???

ID I am guessing every part has an assigned number. label, the name of the item

size????? Position ??? I am guessing this is an x, y, z, format but not making heads or tails of it. not do I see how to change these to move the parts about.

########
Something else noted for other gmax modders, , Seems the gmax scale of 100 ft is only 10 ft in SHIII or 1/10th.

Is there a better way or something that can automatically reposition these items??

thanks in advance all
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