Quote:
Originally Posted by poker68
How at all can you make an accurate manual solution without it?
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It's worth noting that you don't actually have to have your firing solution centered on your sub. If you were dedicated enough you could plot a solution with a completely blank map--you just wouldn't be able to get an accurate solution unless you kept the sub going in a straight line at constant speed. In fact, the only tool you really need is the ruler and its upside-down compass. The trick is that you have to put
everything in the submarine frame. No matter your sub's heading, it must move only north on your attack map. (You could try to take your own heading and any turns into account, but it would probably take
far too long to plot.)
On the real sub I'm assuming the weapons officer's entire job during an attack would be to plot the submarine and its target on an attack map. It's a bit of work, but we have the advantage of being able to pause the game and grab a calculator (although a slide rule would probably be quicker).
Of course, I'm supposed to be the captain, not the weapons officer. So I use all the tools I can get my hands on short of auto-plotting. My dream implementation would be if I could call out bearing and range to an arbitrary number of ships and have the weapons officer plot them all on his map automatically and compute speeds, headings, and torpedo solutions based on my input.
As it turns out, though, I should have tried to rar up the 3000 yard/meter bearing tools before saying I wouldn't upload them. They compress to only 21 Mb.
You MUST have a DirectX 10 capable video card to use these!
You don't have to have either DirectX 10 or Windows Vista, but only DirectX 10 cards support 8192x8192 textures. And if your card has less than 256 Mb of texture memory, I suggest you turn back now.
Additionally, you MUST NOT enable more than one bearing tool at once!
This is for memory reasons. 8192x8192 textures are BIG. Very big. SH4 can only allocate so much texture memory, and if it has to load ten of these things it won't have room for any other textures. Even with just one loaded I've seen a couple missing textures (my crewmen had no eyes on their last patrol!).
If you extract all of these, they will take up 1.08 Gb. If that's too much, you don't have to extract all of them at once.
Also, all the American tools are in yards. The German tools are in meters. If you want them all to be in meters, or want them all to be in yards, you can replace the American tools with renamed German files or vice versa. All the American tools are identical, as are both the German tools.
Download Here: http://files.filefront.com/1680x1050.../fileinfo.html