Quote:
Originally Posted by tater
As far as I'm concerned, I'd build the models with the right mast height, and give the rec manual number EXACTLY what was in the real USN ONI 41-42 manual. If ONI was off by 10m in height, then you get to be SOL and constantly miss.
Shooting is too easy by half at least, IMO.
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In my opinion, a stationary target, sitting at a predetermined reasonable distance from a stationary sub, on calm seas should return an accurate measurement for range. If the correct range is off by as much as the Large Minelayer or the Hiryu is, then how in the world will you do when the seas are heavy, both ships are moving and you still have the other variables of AoB and speed to factor in?
I'm not so much worried about whether the target gets hit as I am if the gun shoots straight. Before you go hunting one of the necessary duties is to site in and calibrate your firearm. The other variables are out of your control like weather, sunlight, actual prey existance, and it's unpredictable movements. But having a firearm that is accurate is key to success, the rest, even your shot markmanship are variables. My point is the Stadimeter reading should be accurate under these controled conditions, there's plenty of other variables to cause a shot to go off target.
One other variable the game has are the differences in pixel lines that make up the screen. Depending on where on the screen the stadimeter is marked determines the difference in yards or meters that is found between one pixel line and it's adjacent pixel lines. For instance, the hash marks on the periscope are two pixel wide. You have a top edge line, a center line, and a bottom edge line. So within one hash mark there are three different lines that each could represent your placement of the stadimeter ship bottom placement. Depending on the mast height there can be as much as 7 to 12 yards or meters difference between each adjacent pixel line when the stadimeter is in the approximate center of the screen. Towards the top the difference is less, towards the bottom of the screen (meaning towards the water line) the difference in yards between pixel lines are greater. This results in having a wide variance in measurements when the target is marked towards the water line (usually at longer distances from the sub). When the target is close, the position marked is towards the top of the screen thus a less of a difference between pixel lines and a greater chance of accuracy.
Again, my opinion is there's plenty of variables to keep the game from being a shooting gallery.