Thread: Mining
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Old 03-01-08, 11:04 PM   #5
SeaQueen
Naval Royalty
 
Join Date: Jun 2005
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Quote:
Originally Posted by Molon Labe
I don't know for sure if this will work, but if it does, the easy way would be to allow the trigger to refire sixteen times; I think there is a doctrine that will count the number of refires. The reason this might not work is that the same mine might cycle the refiring trigger all 16 times.
Yeah... honestly the way it's set up right now, I'm not sure if it's firing at all, but I digress...

Quote:
So, I think the method you might be stuck with is having to specify places where the mines would be placed rather than just designating a large area. This doesn't necessarily have to be precise coordinates, but could also take the form of intervals, as long as the "line" upon which they will be placed is known to the player. The idea would be that the player is required to spread the mines out a certain amount, stacking them on top of each other would only count for one mine deployed.
Rats... I was hoping to avoid that. I don't like to micromanage players like that. I was hoping to make a scenario where people could use mines realistically rather than as just another slightly eccentric torpedo.
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