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Old 03-01-08, 09:01 PM   #3
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by Rockin Robbins
And since the devs built the models of these ships and knew exactly what the mast heights were, I wonder what the reason is to have the stadimeter programmed wrongly. I know tater has told us that much of the info that was on the actual subs was either missing or wrong. I wonder if the erroneous information reflects historical erroneous information. Dan, any insight you might be able to share with us?
Yes, I know there's been a lot of nashing of teeth over historical figures in this game. But, historical figures means nothing to a game engine that has a problem counting 2+2. Although I spent much of my time looking at the Imperial measurement calculations, and how do you correct them. Others like Krupp were doing the same thing in the metric area. First he decided a different historical group of statistics were the answer. But, thats not the correct answer. The game still calculated incorrectly. I know there were folks that believed the Imperial calculations were wrong, but from my point of view the metric calculations were off. Long ago I saw the same imperial (yards) sums show up in the PK when running the game in the metric mode.?!?! I knew they were in yards since those were the same figures the game computer provided in its findings when in the imperial setting. That's one thing this game is accurate in, the computer found ranges in metric or imperial have always been correct. This error was corrected with the third patch by (what I believe was) eliminating a reduntant extra conversion of the base figure for the metric setting. This turd has floated down the river by now, so it's a moot point. However, the game still doesn't give the correct range for most ships. I just don't understand why this has slipped through for so long.

My process is simple, you calibrate the only variable figures you have (the mast heights) and match it to the constant figures (actual distance and the "whatever game engine calculator process") the game provides. It's a back door approach, but it provides the manual targeting gamer with accurate figures.
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