Can you explain in a bit more detail what you mean by "failed everytime". Does GWX 2.0 not load for you, does the game crash?..that sort of thing.
It has been my experience that playing 2.0 online is problematic. Perhaps it's due to it loading so much stuff that it can't handle the data flow efficiently even with low pings, I don't know. In contrast, I can play GWX 1.3 online reasonably well. There's one group (sub equivalent of a clan) that has managed to alter the way 2.0 loads and they report reliable gaming online. One of the biggest problems I've experienced is a huge disparity between what the host sees and what I, as a client, sees. Ships take what should be mortal hits, begin to go down, then bob up and down like corks with their gunners still shooting everytime the ship bounces back to the surface before going back under for another endless cycle. I may see a merchant ablaze with thick columns of smoke, but the host sees it as undamaged. The host and I talk on voice comms and compare what we're seeing. We've pumped dozens of eels into bobbing ships with virtually no effect. It's very annoying, but I accept the fact that GWX is primarily designed as an offline game and in that, it excels. At least with GWX 1.3 I can still get a large measure of the good things GWX brings even though I miss some of the 2.0 features. Try GWX 1.03 online, it beats stock SH3 by a longshot.
__________________
Spectre
|