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Old 02-27-08, 12:43 PM   #11
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
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A pinging platform pings at a faster rate the closer it gets. Why? It takes less time for the sound to travel back to the sender. So, the sender does not need to worry about overlapping sendings and receiving.

So, in games like DW/SC besides the volume of the ping, the frequency of the ping also indicates how close the sender is. The pace of pinging by a homing torp gets quicker and quicker until you are dead.

In these games, I have noticed variation in ping volume, but I think there is different sound played when they have you located.

In AOD/SHCE, pinging volume was modeled with distance. When they had you, you could clearly hear a different sound. With SHCE, you could hear a shift in the ping as crossed a thermal layer.
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