I will continue on with 1943. I think that perhaps this is where the game should start for me.
Now, perhaps those who have said that convoy hunting is fool hardy in 1943 and beyond speak wisely, but then I will try anyway.
Why?
Well, as we all know the real sub captain did his best to find easy victims to sink and avoid risk. This makes total sense for war, but makes for a boring game. The fun of commerce raiding is getting in and getting out.
So, I think I will actually bypass lone merchants and go after convoys. I do believe as a general matter of principal in convoy attacks, one should strive to attack and disengage without being detected (meaning, of course, they know you are there, but they do not have sensor contact with you). The superior player does that. The inferior player allows himself/herself to be detected and then attempts to break contact. And, of course, the very inferior player fails to break contact and dies.
Now, I am not sure if in SH3/GWX2 post-1943, if one can attack and disengaging without being detected. But I will see if I can develop techniques at this. Various standards are:
(1) Shoot long range - give yourself time to displace and dive before the torpedo puts everyone on alert.
(2) Sprint - briefly before they come looking for you to displace. I don't think this work here, since they are so atuned to engine noise.
(3) Exit out the back - pass under and out the back of the convoy using its noise and confusion to cover your escape.
(4) Wolfpack - wait until others have attacked and are taking heat, then you attack. (no wolfpacks here)
(5) Attack in very poor visibility - surface out of visual and sprint away on the surface. (Won't work with radar or will it? Since everyone with be using active/passive sonar, then maybe no one will have their radars on.)
(6) Deep, deep, deep - go and stay so deep that they cannot pick you up. (Might work here, but you'll need to make 3kts to keep from sinking deeper.)
Then, there is breaking contact:
<to be continue tomorrow>
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I agree that understanding the mechanics will take some of the challenge away, but what fun is a game such at this if one only plays the sure thing or depends on blind luck. One must make calculated gambols based on skill if one is too have a sense of achievement.
Tonight was the most fun I have had in four weeks of GWX 1.03 and 2.00. I love the tension of the hunt and the escape. I am glad everyone kept saying to me 1943, since I was ready to shelve the game. Instead now I am really up for playing it.
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War games, not wars! --- Only a small few profit from war (that should not stand)!
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