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Old 02-25-08, 11:26 PM   #9
Kpt. Lehmann
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Quote:
Originally Posted by MarkShot
...but I have yet to be challenged by this game. So, I think I will test the limits. Also, it is only by facing hard situations do we develop the skills needed to play games at the most challenging levels.
I think that the experience you've had 'running the drill' with various submarine simulations... over and over... from AOD to SH3, may in actuality be working against you now.

In that respect, I'm almost certain that the machinery of the AI in SH3, even following GWX modifications, will be a disappointment to you.

Some may view this as a 'cop-out' or evasion, but typically we avoid discussing definitive ranges and the maximum 'reach' of various elements that relate to the ASW aspects of GWX. Many of these elements are subject to little if any variable factor. Discussing them in any real detail would remove the 'challenge' you seek altogether and would spoil the uncertainty for many many users. Once you KNOW a thing... you cannot unlearn it.

I can understand if you derive a bit of pleasure from finding the limits and boundaries of various matters by analysis... but bear in mind a question, "Do I really want to know the exact answers?"

Sometimes a simulator player can be his own worst enemy.
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