No it doesnt need optimization. For one - as mentioned - 1.4 did that while increasing the site distance "visible bubble) to 20km roughly. Sure there is the occasional "glitch" for a few people - but those are to be expected given no single machine is identical. While it would be nice if this could be fixed, its not really feasible.
Things like volumetric fog and such - remember that SH4 is DX9 basd - I agree that we would all love to see smoke like is seen in World in Conflict on a DX10 card. True transparency, individual particle physics (like in Crysis) are wonderful - but this engine was not designed for that.
The poll said graphics engine - so I voted no. There is one GAME engine "optimization" that still needs changing that would drastically help out performance for almost all players. That issue is the "ghost" ship phenomenon where a sunken ship is respawned and placed back "in play", yet if you sink it again you don't get credit for it. These zombie ships continue to exist regardless of mod, and are items that get loaded that are not needed.
Think on it - you have a 12 ship convoy - you sink 3 - then later as you re-attack - the game insists on recreating and redrawing (somewhere within the visual bubble) those 3 ships. This is memory - both game and texture - that must be loaded and held for no good reason.
You want to optimize the game - fix that first and then I personally would be able to consider other things - but that an obvious resource drain that isn't needed.
If one wanted to make the game more graphically pleasing - it would need to be ported to DX10 with a rework of some "features" to make it worthwhile.
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Good Hunting!
Captain Haplo
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