View Single Post
Old 02-21-08, 09:08 PM   #15
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by MarkShot
The other option would be to port over NYGM's contact line style which is mainly dots which tends to obscure ship locations when you have lots of contacts.

I wonder if there is anyway in SH3/4 to make contact line a constant length regardless of the contact's true distance?
I use the Assisted Plotting mod. It gives the dotted lines that are used in NYGM, and removes all contacts from the map, with one exception: if you move the cursor around the map the dotted circles representing the ships will appear as the cursor passes over them. Clicking on one will reveal it to be 'Unknown'. Once you (or the Weapons Officer) have identified the target it will then appear on the map, with the information you have put into it. I think it's a very realistic interpretation of the plotting crew adding info to the map as you feed it to them.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote