Well, the attack went off pretty easy:
2.5km off the center beam I passed the lead escorts and then cut inside the screen. I put down two ships.
Then, I crash dove down to 150M and silently crept out the back of the convoy.
It wasn't hard. I guess I continue to wait for 1943 when the game is supposed to get hard.
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One thing I know that is a big aid for me the contact lines. I have them modded so that I get grey and red lines. (I am very used to this from the days of AOD and SHCE.) However, unlike AOD and SHCE, the contact lines here give distance information. I have come realize that this is a tremendous advantage over the AOD and SHCE style contact lines which only provided bearing.
Of course, I could turn off contact marking on the map, but I think that makes maintaining situational awareness with 40 ships near a nightmare. That would definitely require absolutely no TC, since it would take every minute to build a picture of contacts. However, if the game doesn't get harder in the late war, then I will seriously consider that.
The other option would be to port over NYGM's contact line style which is mainly dots which tends to obscure ship locations when you have lots of contacts.
I wonder if there is anyway in SH3/4 to make contact line a constant length regardless of the contact's true distance?
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War games, not wars! --- Only a small few profit from war (that should not stand)!
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