Quote:
Originally Posted by jimimadrid
You have to paint a new Indicator.dds with white needle. I suppose that the number only put a black layer over the image. Lowering the number of the color the alphachannel of the layer will be reduced and the original image appears.
This is how it works with the "new value" and "value" needles. "Value" needles are the original image, an "new value" are darker copies of the originals.
Therefore you should darken the new value needle:
[G3F I46]
Color=0x?????????
You should play a little around with this value.
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This is what I did, the texture for the indicator.dds is basically the shadow of the actual needle. In other words, if you click on the dial to have the rudder swing, there is a ghost white needle that shows up were you clicked. The hard color needle will swing around to were you clicked thus covering up the ghost needle. It took the indicator.dds texture and blackend in this needle for the rudder. When I tried it in game, all this did was make the once white ghost needle turn black. So, I'm guessing this is the wrong texture to fool with.