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Old 02-20-08, 12:16 AM   #129
Subtype Zero
Lieutenant
 
Join Date: Mar 2007
Location: 19,998 Leagues under the sea
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Many of the weather settings are still a mystery to us, too! Stiebler has had some direct contact with some of the SH3 devs, who filled him in on some of the weather quirks, but even the devs were not sure on many of the values, as they have not worked on SH3 for almost three years now.

I myself have frequently been confounded by what I thought to be weather breakthroughs or discoveries, only to find out that they were merely due to either random variation or just a plain old quirk in the program. For example, for a long time, I thought we had tweaked the files in such a way that we could get the wind to gradually increase or decrease in speed over several hours period instead of the instant change you usually get. Alas, after at least 7 or 8 patrols where I am positive I saw this occur, the effect went away and I have not seen it since. :hmm:

WeatherRandInterval is another variable that continues to confound me. Sometimes it seems to have an effect on the number of hours between weather changes, but at other times, it doesn't seem to have any effect at all. I'm also still trying to decide if it has an influence on the degree of the increase or decrease in wind speed you get from one change to another, i.e. from 0 to 12 m/s, or more gentle changes, like from 0 to 4 m/s. Obviously these are important questions, and I'd like to pin down some answers at some point. In reality, Stiebler did not fool around too much with the campaign_.mis files, except to set most of the wind, rain, and fog variables to 0. (In fact, I still like to play around with the .mis files--particularly WeatherRandInterval, which I have currently set to 2. Please don't tell Stiebler, though)!
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