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Old 02-19-08, 05:13 PM   #685
hyperion2206
Ace of the Deep
 
Join Date: Jul 2006
Location: Cologne, Germany
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Quote:
Originally Posted by Galanti
It occurs to me the problem with super-volatile marus has nothing to do with NSM, but more to do with RSRD and it's random assigning of ammunition cargo to freighters, because I don't believe Werner has done anything that affects how the stock game treats exploding ammo.

The stock campaign didn't assign cargo at all to marus, so the problem has been masked until now. Those of us who consider the two mods as essential ( I sure as hell do) may need to look at ways of limiting the impact of exploding ammunition or perhaps hacking cargodef.cfg so that ammo has the same volatility as a load of karoake machines.
But why then assigning ammo to a ship if it has the same volatility as a load of karaoke machines? If you don't want the ammo to explode then you can remove it alltogether.
I do however agree that the impact of exploding ammo has to be greatly reduced, because I do think as well that RSRDC and NSM 4.0 are absolutely essential.
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