The percentages are for per crewman. If a torpedo compartment has 4 slots, each crewman can contribute up to .25 efficency for that compartment. Half of that (.125) will come from the mechnical skill and half from the guns skill. Crewmen's skills don't complement the others' weaknesses.
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Excellent, thanks for the info. That original calc you posted really helped me out.
Did you happen to see what total skill number is required in each section to make it up to "efficiency 1" ? In other words, what is the total number of mechanical and gun skill required to get to maximum efficiency.
If it is 100, then I guess one would need to have 4 crew members with 100 in both mech and guns to reach the figure - excluding leadership contribution. Then I just need to figure out if the leader has to have 100 in mech and 100 in guns as well as some leadership - as it appears the leader slot requires good skills in the primary attributes too.
Cheers, and thanks again.
Dave
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Futures Trader and Silent Hunter Captain.
Same skills, different arena.
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