@Markshot. Sailor steve pretty much hit the nail on the head. GWX 2.0 marks a MASSIVE shift of campaign events/matters to the random files... pulling as much as we could away from the scripted campaign files. (Historical events and harbor traffic should be roughly all that remains in the scripted files.) Thanks in no small part to BBW and Rubini before him. The ungodly amount of work they've done on the campaign files is mind-bending. To give you an idea... for the release of GWX 1.0... there were more than half a million campaign code line additions made to the campaign files alone... doubling the size of the SH3 campaign files... and another year's worth of work has been added to that since.
To all. Sorry I haven't been able to do much in the way of detailed responses. Some design concept related queries are likely to go unanswered by me. Real life is catching up with me whether I like it or not. Time to start paying the piper.
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