Thread: [WIP] Air Layer
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Old 02-19-08, 01:37 AM   #39
AkbarGulag
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Join Date: May 2007
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Quote:
Originally Posted by tater
Look at TM's new sensor for aircraft added. Copy that, and clone the node and add as many as you need. Note that as long as it lives in the Library, you can make an entirely new sensor file, no need to mod the existing sensors.dat.
Haha, i'm glad you cleared that up, I just wrote up the 'how-to' for the boys on the sensor file. Then realised I could not find any file association that links the actual .dat in library... I just told them it must be dynamic and live in the game engine.. umm, they called umm, sub-routines if independant... but these look to small for that. Just resident in game memory maybe? Anyway, thanks....

As for the Ki-61, they made about 5,000 of them, though I agree that for SH4, this sort of fighter aircraft is hardly relevant to smoothing out the gameplay. Regardless, none of this is important as you say for our intents and purposes... maybe later I might make a 'Historical' air layer for fun... then again RFB and RSRD add lots of this sort of stuff anyway. I'll go look at this G3M Nell.

Regards,

Akbar
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