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Originally Posted by onelifecrisis
The reason I recommend stabilising the view is because IRL they had a rotatable split prism stadimeter. It creates two images which you align vertically to get the range. Then you rotate it, so it creates two images which you align horizontally to get the AOB. This is what Joe and I were trying to simulate with the verical and horizontal marks counting... but the relevant point here is that IRL although the movement of the scope caused the images to move, they didn't move at all relative to each other which meant lining them up was straightforward even with a volatile scope.
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Now THAT'S cool! I knew they did it, but I didn't know how.
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Steve, about the deck gun being stabilised... I hadn't even considered that! I never manually fire the deck gun... I like to play in such a way that an experienced crew are much better than an inexperienced crew, so I let them do as much as possible. Deck gunning, flak gunning, sonar checks, watch duty, etc...
If they miss/fail I consider it to be a "realistic" consequence of having an untrained/inexperienced crew.
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Same here. I just get tired of hearing 'gamers' say "I do all my own shooting...my crew stinks!" I root for an unstabilized gun so they can see how good they really are. It's the same with people playing at the easiest levels and bragging about gazillion-ton patrols. I'm not sure I'll ever be any good with targetting, but then I don't go on about how great I am either. Like I always say, I just like to look at the scenery.:rotfl: