Thread: [WIP] Air Layer
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Old 02-18-08, 08:24 PM   #35
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
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Quote:
Originally Posted by tater
The PLANE range is the range.

Change the Betty range to 100km. Make an airbase with just the Betty. load the mod and open the air layer. Look at the circles, they'll be 100km for the betty airbase.

The range in the Air/Aircraft_type/Aircraft_type.cfg is the plane range, and the airbases are populated with planes. The circle they use for airstrike %s is based on the planes inside the airbase airgroup.

If you have mixed air bases with one plane range at 1000km and another at 10km, the circle shows the longest range.

It's that simple.

I broke the bases down to bases with fighters, bomber squadrons, etc., and just overlapped them. So one airfield might have 1 fighter squadron and 1 bomber, each with different ranges.

As for floats, I would certainly add floatplane bases, they were common. The fact that the Pete is it doesn't matter, it is the stand in for other floats, so what?

Tulagi (before the US invasion) etc.

Given short ranges for the patrol areas they might actually be expected to have they are fine, IMO.

You guy's may want to look at what I did in RSRDC. It basic what tater described above
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