Thread: [WIP] Air Layer
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Old 02-17-08, 09:48 PM   #29
AkbarGulag
Samurai Navy
 
Join Date: May 2007
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Quote:
Originally Posted by tater
Any realistic air mod should have few (if any) ship borne aircraft, IMO, due to the poor way the sim deals with such air groups.
The float planes launched from CA's, as you say, are a cumbersome recon craft. It appears the F1M Pete is the one used mainly in the SH4 game. After pondering this for a while, it was decided the Pete would not feature in any increased role for the MOD and has not been added to any of the float bases. (try and find a photo of one )

Unforunately we have not found a way to dictate how a base defines an aircraft range. The game engine seems to be limiting and has frustrated efforts to create 'good' balance. Effectively, so far it looks like Zero fighters will be limited to 250km. Even the Val and Kate have some reductions, though you will still see them much further out than a Zero. Betty bombers will naturally be seen far from any airbase, but will be individual. Don't expect to see them ganging up on you

The betty will now appear more of a lone transport moving between airfields. I realise they were used heavily in anti-naval operations(?) as in the sinking of The Prince of Wales etc.. but not sure how they progressed in this to the end of the war.

We are still learning here though, regardless of my doubts of making this seemlessly balanced, if new information helps us to this end, we will be falling over ourselves to incorporate it.
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