Commander 
Join Date: Feb 2007
Location: UK
Posts: 473
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The path is (usually):
C:\Program Files\Ubisoft\SilentHunterIII\data\Zones.cfg.
N.B. BackUp the Zones.cfg file first.
Then right click on the Zones.cfg file and select "open with..." choose Notepad, or Word. It should open as a lengthy text file.
Scroll down, almost to the end until you come to the following section:
;************************************************* ******
;Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)
;************************************************* ****
;Fighters
[F_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=24
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#plane_on_fire, 90
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[F_WingsFront]
Multiplier=1.000000
Flotability=0.000000
HitPoints=15
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#Plane_splinter_explosion, 80
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[F_PlaneEngine]
Category=Engines Room
Multiplier=5.0
Flotability=0
HitPoints=18
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 30
Effect2=#Plane_splinter_explosion, 40
Effect3=#plane_on_fire, 65
FloodingTime=20.999996
CargoType=None
Crash Depth=1.0
[F_PlaneFuelBunker]
Multiplier=5.000000
Flotability=0
HitPoints=12
Destructible=No
Armor Level=2.5
Critic Flotation=0.300000
Critical=Yes
Effect1=#plane_damaged, 25
Effect2=#Plane_splinter_explosion, 35
Effect3=#plane_on_fire, 50
FloodingTime=20.999996
CargoType=Fuel
Exploding Time=0
Crash Depth=0.01
;************************************************* ****
;Light Bombers
[LB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=25
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#plane_on_fire, 80
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[LB_WingsFront]
Multiplier=1.0
Flotability=0.0
HitPoints=20
Destructible=Yes
Effect1=#plane_damaged, 40
Effect2=#plane_on_fire, 80
Effect3=#Plane_splinter_explosion, 80
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=20
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
etc.
What you do then, is up to you. I've never fiddled with it myself, but I would suggest - first off - simply dividing the HitPoints in each of the "planes items" sections by the same number ( 2, or 3 ) to ensure some kind of balanced response and ensure that no sections Hitpoints go below 5. So you could try something like:
;************************************************* ******
;Planes Items (F=Fighters, LB=Light Bomber, MB=Medium Bomber, HB=Heavy Bomber)
;************************************************* ****
;Fighters
[F_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#plane_on_fire, 90
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[F_WingsFront]
Multiplier=1.000000
Flotability=0.000000
HitPoints=5
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#Plane_splinter_explosion, 80
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[F_PlaneEngine]
Category=Engines Room
Multiplier=5.0
Flotability=0
HitPoints=6
Destructible=No
Armor Level=11
Critic Flotation=0.300000
Critical=No
Effect1=#plane_damaged, 30
Effect2=#Plane_splinter_explosion, 40
Effect3=#plane_on_fire, 65
FloodingTime=20.999996
CargoType=None
Crash Depth=1.0
[F_PlaneFuelBunker]
Multiplier=5.000000
Flotability=0
HitPoints=5
Destructible=No
Armor Level=2.5
Critic Flotation=0.300000
Critical=Yes
Effect1=#plane_damaged, 25
Effect2=#Plane_splinter_explosion, 35
Effect3=#plane_on_fire, 50
FloodingTime=20.999996
CargoType=Fuel
Exploding Time=0
Crash Depth=0.01
;************************************************* ****
;Light Bombers
[LB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=8
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#plane_on_fire, 80
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[LB_WingsFront]
Multiplier=1.0
Flotability=0.0
HitPoints=7
Destructible=Yes
Effect1=#plane_damaged, 40
Effect2=#plane_on_fire, 80
Effect3=#Plane_splinter_explosion, 80
Armor Level=-1
Critic Flotation=0.3
Critical=No
FloodingTime=20
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
[LB_PlaneEngine]
Category=Engines Room
Multiplier=5.0
Flotability=0
HitPoints=6
Destructible=No
Armor Level=10
Critic Flotation=0.3
Critical=No
Effect1=#plane_damaged, 20
Effect2=#Plane_splinter_explosion, 30
Effect3=#plane_on_fire, 45
FloodingTime=20
CargoType=None
Crash Depth=1.0
[LB_PlaneFuelBunker]
Multiplier=5.0
Flotability=0
HitPoints=5
Destructible=No
Armor Level=2.5
Critic Flotation=0.3
Critical=Yes
Effect1=#plane_damaged, 20
Effect2=#Plane_splinter_explosion, 30
Effect3=#plane_on_fire, 45
FloodingTime=20
CargoType=Fuel
Exploding Time=0
Crash Depth=0.01
;************************************************* ****
;Medium Bombers
[MB_WingsBack]
Multiplier=1.000000
Flotability=0.000000
HitPoints=11
Destructible=Yes
Effect1=#plane_damaged, 60
Effect2=#plane_on_fire, 80
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=20.999996
CargoType=Ammo
Exploding Time=0
Crash Depth=0.01
etc. That should make planes 3 times as vulnerable to damage from AA fire
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