Quote:
Originally Posted by schnorchel
maybe it is a place for emblem. 
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Some old notes:
shipname_ShipWake = shipwake
shipname_siajF = bow right splash
shipname_siajF2 = bow left splash
shipname_siajB = stern splash (splashing water above propeller)
... _siajF01 = Submarine bow splash (right)
... _siajF01_02 = Submarine bow splash (left)
... _siajF02 = Submarine bow splash
... _siajF02_b = Submarine bow splash
... _siajB = Submarine stern splash
... _siajC = Submarine CT splash
... _siajC_b = Submarine CT splash
aud_engine_shipname = Sound of engine
aud_engine_diesel_ ... = Submarine diesel engine sound
aud_engine_electric_ ... = Submarine electric engine sound
aud_fore_ ... = Sound of bow wave
aud_propeller_ ... = Sound of propellers
aud_sink_B_ ... = Sinking back sound
aud_sink_F_ ... = Sinking forward sound
cfg#E01_ ... = Sub Emblema 1 !
cfg#E02_ ... = Sub Emblema 2 !
cfg#A01_ ... = A-A Armament !
cfg#A02_ ... = A-A Armament !
cfg#ALB_ ... = Alberich anti sonar coating !
cfg#B01_ ... = Bomb Armament
cfg#BLD_ ... = Submarine Bold Decoy Launch !
cfg#C01_ ... = Radar RWR !
cfg#D01_ ... = RadioDF
cfg#FLG_ ... = Flag !
cfg#FLGC ... = Flag civil. !
cfg#FLS_ ... = Flag (small) !
cfg#FLSC_ ... = Flag (small) civil. !
cfg#TXR_ ... = External texture !
cfg#H01_ ... = Hydrophone 1 !
cfg#H02_ ... = Hydrophone 2 !
cfg#SNK_ ... = Snorkel !
cfg#K01_ ... = Cargo
cfg#L01_ ... = Search Light
cfg#M01_ ... = Main Armament !
cfg#N01_ ... = Sonar !
cfg#O01_ ... = AI_Visual (Lookout on conning tower)
cfg#O02_ ... = Periscope/Attack
cfg#O03_ ... = Periscope/Observ
cfg#R01_ ... = Radar !
cfg#S01_ ... = Secondary Armament !
cfg#S02_ ... = Secondary Armament !
cfg#S03_ ... = Secondary Armament !
cfg#T01_ ... = Torpedo Armament
cfg#TAR_ ... = Tarnmatte anti radar coating !
cfg#W01_ ... = ASW Armament (KGun, YGun, Hhog, DCRack)
cfg#Z01_ ... = Submarine Turm
************************************************
Added:
Quote:
Originally Posted by schnorchel
...
But now I meet a problem on the Pack3d. ...
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You can fix error for
YZ rotate parameter in the last three versions of Pack3D...
For this unpack (for example) Pack3D_1.04.1105.jar use winrar, 7z, winzip and so on...
Then open unpacked file
Trozo4node.java and find expression:
public void setYz (float yx) {
this.yz = yz;
}
and change red as green:
public void setYz (float yz) {
this.yz = yz;
}
...
then recompile edited
Trozo4node.java and pack it and new
Trozo4node.class
into Pack3D_1.04.1105.jar.
...
Download fixed:
http://www.mediafire.com/?g8mxdz67u3nxa7y