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Old 02-15-08, 10:48 PM   #3
Kpt. Lehmann
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Quote:
Originally Posted by MarkShot
It is understandable for your AI SO that there is a blind spot in your baffles. However, I have observed that the AI hears best to the left or right.

First, is there a real world reason this should be so. Is the forward hull blocking the sound heads or is the forward hull creating substantial flow noise?

Second, if there is no real world reason for this, then why does the game behave like this?

Thanks.

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By the way, I have noticed some other interesting behaviors:

(1) You can put the SO on a contact that he would otherwise not be able detect by going to the hydrophones yourself and working the station.

(2) You can spot a night contact that the WO does not first see by going to PD and then surfacing again, the WO seems to then be able to pick it up. Almost like your AI crew now has predisposition (or is alerted) to pick up the contact.
Yes, there is a real-world hydrophone blind spot ahead of the U-boat when using GHG hydrophones and it is modelled in GWX. IIRC, the KDB set also has a forward blind spot, but it is much smaller... and its proper arcs are also modelled into GWX.

(1) Yes in effect you are drawing the crewman's attention to a new sound contact and as a result he is now following it. This has always been so in SH3... at least per my observation. The same is true for visual contacts when you momentarily lock them while on the surface... (this is especially true when using the UZO, attack scope, and obs scope.) which basically answers your final question as well.
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