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Old 02-15-08, 12:05 PM   #8
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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The problem is a "bug" (?) or "feature" included fom the early version...

Was called "domino" effect here in the forum, when you take damage, your crush depth is reduced dramatically but with no kind of advice...

Nice if we can have a first officer or chieff alert calling : "be ware captain, hull is extremelly stressed, our crush depth is dramatically reduced... do not dive too depth"

But not, after take damage, if you attempt to dive, you can reach your new crush depth and a domino effect is triggered... and you are done.

You can do nothing when this happen, in example, only for example values, imagine your crush depth is 250m, but you had taken damage, now your new crush depth is no any more 250m, it may be 70m only... if you approach to 70m, the domino effect is shooted and in less of one second you are done...

For this reason many modders had tweaked a value called "Crash Speed", it is the speed at wich the sub take the terminal damage...

Reducing this speed, you can react to the domino effect, attempt to put flank speed and attempt to rise up you actual depth... to avoid the terminal damage.

The bad point of this, is... the sub can dive under the crush depth... because it takes damage slowlwer than in stock values...

I use this tweak into a mod i made for early versions, and due to this tweak i called the mod... "Die Slowly"

Tweaking the "CrashSpeed" value you can change this behavior to anothe not too much permisive, but with an accentuated domino effect.

Hope this help to understand the effect you described...
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