I never could find that file (whatever cause them to fly in 1 or 2s).
The only way I thought of was to only use "airstrike" planes (airfields and airgroups) that might be seen in pairs (the japanese flew in 3s, actually, not pairs).
So you'd only put planes with the ranges dropped a lot on the air bases. The maritime patrol planes could be added by hand.
One thing to remember as well is follow up attacks. Those could be in pairs.
So you make the H6Ks, H8Ks, and G4Ms fly search pattern waypoints. You then have airbases with those planes in them, and even long ranges---but you set the airstrike probability to near zero.
Then you set the % modifier based on being already detected to very high.
Now your waypoint flying planes do the detection, and the airgroups can followup.
tater
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