Quote:
Originally Posted by Boris
Point taken... I guess your right with all dials being accessable on the one screen, it's actually a must for the S-Boot.
I agree with Hakahura though, I prefer the Lighter version of the OLC GUI.
The darker version is for night attacks right?
Couldn't the ugly greyed out effect on the screens be changed to a red mask that activates at night, like it does for the nav map?
Also, i don't see why the barracks crew management screens need to be greyed out too, it just doesn't mesh well with the rest of the barracks screens. this needs to be somehow separated.
So my suggestion: use the lighter OLC textures, get rid of the grey-out effects (which look really bad at daytime I think), and replace these with red masks that activate at night.
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About the color matter, I like the dark one but I wouldn't mind to use the light version, I sure can add this option. The problem for the barracks screen is that it uses the same menu items as the damage screen, which OLC darkened to fit with the other "ingame" screens (map tdc etc).
The "bright fix" included in the mod "ungreys" all the backgrounds images but not the dials, I did this one really quick you know

But these can sure be added in the optionnal "bright GUI" folder.
For the red mask, imho it doesn't fit with the dark version, but it can also be easily added (at least for the nav map) to the bright one.
I really don't mind adding a full bright version of the GUI, I just didn't have the time to do it yesterday and I sure didn't espect so much reactions
Anyway it won't be done right now, Latemail is working on a new layout that changes some panels and stuff so I'll do the separate Bright/dark versions when it's done. In the meantime maybe you'll get use to the dark version :rotfl:
Edit : I almost forgot about the range speed and bearing thing display : I really think it's irrelevant now due to the way you have to target ships. The only important info is the range, which your watch officer can give you with a simple click. Basically when attacking I only keep the watch officer on the deck, and i steer the ship from the bridge. Once I'm close enough (around 1500m) I get to UZO view, make some fine heading changes and constantly ask the watch for the range (which was his purpose in real life). Once he said "600m" I loose my eels and make a hard turn. By the time you cross the path of the target the torpedo should have hit.