Quote:
Originally Posted by Mikhayl
I understand your point(s), but actually I didn't choose OLC's GUI for the "realism" part, anyway there's no periscope view in the mod so you just can't use the wiz-wheel. In the few missions I played I didn't ever make a single calculation, it's all visual : use your speed to get in the dead angle of ennemy guns, get closer, and when you're at 600/700 metres, launch one or two straight running fast torps aiming for the tip of the bow. A fast torp needs less than 30 seconds to travel this distance, whatever the speed of the target you're almost sure to hit.
I chose that GUI because you can have fast access to all the dials needed on the same view while keeping an eye on the target. I'm kinda open minded usually but here I can't seriously see a single advantage to have the standard GUI. Neither do I for the big dials, they sure look real good but they get too much in the way. As for the UZO in OLC, it has a 6x zoom level, and from that view you can steer the boat, set your torpedoes from A to Z, all that with an eye on the target :
With the stock/GWX UZO all you can do is select a tube and fire a torp. If you want to set different running depth and pistols, you have to go to TDC view, where you can't see your target nor steer the boat properly :
:hmm: ?
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Point taken... I guess your right with all dials being accessable on the one screen, it's actually a must for the S-Boot.
I agree with Hakahura though, I prefer the Lighter version of the OLC GUI.
The darker version is for night attacks right?
Couldn't the ugly greyed out effect on the screens be changed to a red mask that activates at night, like it does for the nav map?
Also, i don't see why the barracks crew management screens need to be greyed out too, it just doesn't mesh well with the rest of the barracks screens. this needs to be somehow separated.
So my suggestion: use the lighter OLC textures, get rid of the grey-out effects (which look really bad at daytime I think), and replace these with red masks that activate at night.