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Old 02-13-08, 06:42 AM   #108
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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Quote:
Originally Posted by CapnScurvy
DrBeast, you must of read Ducimus's post on proper etiquette for talking to modders!! It's just been posted on the Ubisoft forum site.
LOL no, I don't go to the UBI forum. Got a link? I'm sure I'll die laughing when I read it!

Quote:
Originally Posted by CapnScurvy
Anywho, I'm not sure what ROW has got for better nite visibility.
The brand new Pacific Envoronment for ROW. Kriller2 has outdone himself

Quote:
Originally Posted by CapnScurvy
If there is a mod you like better either load it after the SCAF activation in JSGME, or go into SCAFx_4_RSRDC_v300 (when it isn't activated in JSGME) and drill down through the folders:
Data/Textures/TLowRes/tex, and remove the two files named "Reflex_Pac.tga" and "Sky_Pac.tga". Do the same for the folder found at:
Data/Textures/TNormal/tex, and remove the same two named files there. The nite visibility by Redwine will be history.
Aye...those two files set off my "incompatibility alarm", having recently used it myself and switching to Kriller2's latest a few days later

Quote:
Originally Posted by CapnScurvy
I do wish to point out that I missed the RSRDC patch II addition of the Tench class sub. So today, Feb 12, I updated the Filefront download of SCAF to include the omission. Sorry for the oversight to those who already downloaded SCAF yesterday.
Subs appear in the Rec Manual too? Oooh, got it, the bearing indicator! Yeah, already have that. Made by Captain Cox and l3thal, if memory serves.
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