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Old 02-13-08, 02:41 AM   #8
MarkShot
Ace of the Deep
 
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I played around with files described in this excerpt below. I did not have any luck making improvements and concluded that I don't know what I am doing. The solution clearly is not trivially obvious. Sorry, I am giving up.

Quote:

Originally Posted by Ducimus
Anvart, the problem isnt the dials. Those are fixed. They are super easy, just tedious. The problem is the lighting! The lighting is the problem. I think its too bright. The light bulbs are somehow tied to the overall ambient lighting. Lower the ambient lighting, and you lower the lightbulbs brightness. This isnt what i want. I want to make it darker, but not make the lightbulbs darker.

The top of this pictures is sort of what im looking for:
http://www.ubisoft.de/marc/silenthun...gof/sshot1.jpg

But i only want this for daylight, not night time. Ive tried, and retried, all sorts of different ways, alot of trial and error type of thing. No luck yet. I know theres some things in this im not understanding. But looking at the lights in general, its clear the devs didnt spend near as much time on it as they did in Sh3. If you compare halo light soruces between a Sh3 interior and Sh4 interior, its pretty sad.
OK.
You should use for your task AmbientLight, Omni and LightHalo objects.
LightHalo, it's a visible glow (glare) object ("Size" param.)...
For AmbientLight and Omni try to change not only intensity but also color ...
And more ...
You can try to change parameters in ..\Silent Hunter Wolves of the Pacific\Data\Filters\interior\interiorfilter.pfx
... And SH4 != SH3 ...
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