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Old 02-12-08, 02:31 PM   #655
WernerSobe
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Join Date: Jul 2006
Posts: 625
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Quote:
Originally Posted by imbiginjapan
Tried out the extra torpedo malfunction mod last night... My first target of the night was a single large freighter. Fired four torps - 3 deep runners, followed by a circle runner that sunk me! Time to start crash diving after firing torps, I guess.

As far as the merchants splitting in half business, I have seen this as well. I will try this without RSRD to see if it still occurs, but with my current setup merchant always break in half. It doesn't appear to happen to warships - I got three hits on a Takao and it took some time to capsize and sink.
Only merchants and destroyers can break in two. It is wanted but it should only happen when the torpedo explodes under the ship and not on direct impact...

bare in mind that if youre running at high realism settings without event- or external camera. You may misinterprete the results. If you have set up a torpedoe for direct hull hit and observed an impact, in does not neceseerely have to be a hull hit. You may, and you will most likely, have a malfunction with the torpedo depth resulting in unwanted keel hit.

Please, if youre unsure whats happening use external camera and watch the torpedoes. Make sure they actualy hit the hull and not the keel and if the target breaks please remember the type of the ship, the date when it happened, your mod setup (and order) and post it here. thank you.
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