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Old 02-11-08, 10:52 AM   #6
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by swdw
Are you saving them as a .dds file, or another format while working on them?

tga is a better "working" format and then do the final export to dds The other thing that affecst this is the number of mipmap levels created during the save. The fewer mipmap levels, the less clear it looks. I think this is selectable with the nvidia
plugin.

The Rec Manual images for the particular ships are given in .tga and in .dds. The pictures actually used in the Manual are the sil.dds ones. So perhaps the .tga image could be reworked, then saved to a .dds and the clarity will be better? I'll see if I can change the mipmap levels to increase the clairity as well.

The sonar bearing image only comes in a .dds format, so are you saying I could save this image as a .tga, do my business, then resave back to a .dds without too much loss of quality? As I have found for instance, the particular image could be moved and resized to fit the game established parameters better, but when you save the work the ledgebility of the text sucks after the resave. The trade off is hardly worth the effort unless the image clarity could be saved as well.
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