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Old 02-11-08, 09:19 AM   #4
swdw
Grey Wolf
 
Join Date: Sep 2007
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Are you saving them as a .dds file, or another format while working on them?

tga is a better "working" format and then do the final export to dds The other thing that affecst this is the number of mipmap levels created during the save. The fewer mipmap levels, the less clear it looks. I think this is selectable with the nvidia plugin.

The other problem you may be having is the game resizing the texture for your screen resolution.

You can try a higher res texture, but you might have to remap it to get the references correct.
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